fivem inventory system

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FiveM, the multiplayer modification for Grand Theft Auto V, allows players to create custom game modes and experiences. A key element in many of these experiences is an inventory system. This system lets players manage the items they acquire throughout the game, adding a layer of depth and strategy

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FiveM inventory system add depth and immersion to roleplay experiences. By understanding the types, components, and features available, you can choose the system that best suits your server and creates a fun and engaging experience for your players.

FiveM scenarios often involve roleplay (RP) elements, like being a police officer, criminal, or business owner. fivem Inventory systems support these roles .


  • open source
  • Easy adjustable config
  • Fully optimized
  • esay to use
  • qbcore
  • Carry Equipment: Cops need handcuffs and tasers, criminals need weapons and tools, and business owners might carry supplies or crafting materials.
  • Manage Resources: Track food, water, and medical supplies for survival-based RP.
  • Facilitate Trade: Buy, sell, or trade items with other players, creating an in-game economy.
  • Enhance Roleplay: The act of managing your inventory adds a layer of realism and immersion to your chosen role.
  • Server-sided Scripts: These are custom scripts written by developers and integrated into the server running the FiveM experience. They offer a high degree of customization and control over how items function and interact within the game world.

  • Items: The heart of the system, items represent objects players can carry and use. These can be weapons, tools, food, clothing, crafting materials, and more.
  • Inventory Storage: This defines where players can store their items. It could be a simple visual menu representing pockets or a backpack, or it could be a more complex system with different containers and weight limits.
  • Interaction: Players need a way to interact with their inventory. This typically involves a keybind or command to open the inventory menu, where they can view, equip, use, drop, or trade items.
  • Weight and Encumbrance: Some systems implement weight limits, restricting how much a player can carry before movement speed and other actions are penalized.
  • Item Categories: Organize items by type (weapons, food, medical) for easier management.
  • Item Descriptions: Provide details about each item’s function, weight, and value.
  • Hotkeys: Assign specific keys for quick access to frequently used items.
  • Durability and Degradation: Items can wear down over time or with use, requiring repair or replacement.
  • Hidden Inventory: Certain items can be hidden to simulate smuggling or covert operations.
  • Sync with Server: Inventory is constantly updated on the server to prevent cheating and ensure everyone sees the same information.
  • Complexity: Server-sided scripts offer more control but require coding knowledge. Framework systems are easier to use but offer less customization.
  • Features: Consider the specific features you need, like weight limits, hidden inventory, or hotkeys.
  • Server Compatibility: Ensure the chosen system is compatible with the server framework you’re using.

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